![skarlet mortal kombat 9 skarlet mortal kombat 9](https://vignette.wikia.nocookie.net/dogs-of-war/images/f/f5/Skarlet_cutout_mortal_kombat_x_comic_by_chimera495-d92plnb.png)
Not all was good with Skarlet either, her projectile hitbox was of a size of Mosquito, did almost none to damage, and to perfect control space her Execution was extremely demanding, instant air straight kunais had to be frame perfect from 1 to 3 frames post jump and that was extremely hard to do due the input bug which also affected jumping up. She was basically able to do all this but the reason why she was really was strong was:Ī) Super Armor was broken, so you could over extend or don't do nothing after and you would still have 2 frames of armor to apply a normal (armored normals).ī) She could disable other peoples specials on knockdown with insta air low kunai which hit as OTG and usually before the wakeup window.Ĭ) Though she was a meter hungry she built meter faster than any character in the game with her loopable pressure once she forces you to stand so she could do a lot of chip damage unlike never seen before in any MK game.ĭ) 13f overhead with meter, which forced you to stand so she could mix with loopable pressure.Į) Game system would put your character stuck in standing or crouching if jailed with a blockstring (no gap pressure) so if she catches you standing she could loop until she runs out of meter doing 50% chip (that is why point C had the broke down in 3 points lol). Her F4 could crush highs, and her Standing 3 would anti-air pushing her hurtbox away so she could anti-air almost everything, if you can't picture this just know that in MKX Scorpion's has a standing 3 which almost the same animation has hers (or look at my first footage). Mobility, top 2 walkspeeds, Ability to zone or poke from distance, Overhead launchers, a command dash, insane defense with super amor, looppable blockstrings, OTGs and restands which led to more pressure post combos, good damage and above all else, Skarlet had good buttons either to poke, anti-air, punish or whiff punish So her Neutral was the core of her Utility. Now that we know this what did MK9 Skarlet was or had that was so big that some old Skarlet zealots are actually disappointed? This is relevant because you can pretty much put any other skarlet in between these 3 spectrums. Xarakamaka is right in the middle (Sorry couldn't find footage). To further break this i will place in the following form:Įddy Wang played a far more defensive and reserved Skarlet, so i'm on the far left of the spectrum I'm telling you this, its not because we had the most popular Skarlet, there were a lot of people that played Skarlet before, but this 3 players do have a peculiarity which you can put on a straight line and define how much of a utility character she was.
![skarlet mortal kombat 9 skarlet mortal kombat 9](https://i.redd.it/nisyx48d76151.png)
Which led me to think that not many people who mained actually understood Skarlet at all, but i'm not here to judge, i'm just here to put up a side by side comparition so i can put this though to rest and so that people who like me are actually looking forward to this game, can look further forward to this game.įirst of all, when you Talk About MK9 Skarlet, you have to talk about 3 persons. I've seen some Skarlet loyalist and people who supposedly mained Skarlet through MK9 voicing their opinions on how different she plays from her MK9 design, some even went far enough saying the only think she kept from MK9 its her ability to control blood and some are already looking to wait for other options or characters to come.